IDPA
Match Details for 2016
The
International
Defensive Pistol Association (IDPA), founded in 1996, is an organization that has created a shooting sport based on defensive pistol techniques, using equipment including full-charge service ammunition to solve simulated "real world" self-defense scenarios. Shooters competing in defensive pistol events are required to use practical handguns and holsters that are deemed suitable for self-defense use.
What
do I need to shoot IDPA?
Firearms
IDPA
is divided into six (6) regular divisions that are entirely separate.
None of the following divisions compete against any other division:
Stock Service Pistol (SSP); Enhanced Service Pistol (ESP); Custom
Defensive Pistol (CDP); Compact Carry Pistol (CCP), Revolver (REV)
and Back Up Gun (BUG). Not For Competition (NFC) is an optional
division for local matches only.
Holsters
A strong-side holster is required
Holster must hold the firearm with
enough tension to allow the wearer to complete normal daily tasks
without fear of losing the weapon
Except for law enforcement officers
competing using their duty equipment, the holster must be
concealable
Shoulder, ankle, or cross-draw
holsters are not allowed due to safety concerns
Spare Magazines and Magazine
holders.
A maximum of two (2) spare magazine
and holders is allowable.
A maximum of three (3) spare
speedloaders and holders is allowable.
For a complete
list of allowable modification in each division, please visit
www.idpa.com
Scoring
Scoring at each match is based on
the time taken to shoot the stage plus time added for any penalties
accrued. Penalties are given for poor marksmanship (i.e. posting hits
outside the targets' highest scoring area), failure to use cover,
failure to follow a Safety Officer's directions, or any violation of
IDPA rules. Penalties range from one-half second per dropped point on
targets up to 20 seconds for a Failure to Do Right which is a blatant
violation of IDPA rules—i.e. cheating or unsportsmanlike
conduct.
Unlimited
Scoring
Most IDPA stages are scored using
Unlimited Scoring which means that shooters may fire as many rounds
as they feel necessary to make the specified number of hits. The best
hits on the target are the only ones that count for score. If a stage
calls for two hits on each target, a shooter may fire as many rounds
as desired and no penalty will be given. Only the best two hits will
count.
Limited
Scoring
On a standards stage (an exercise
intended to test marksmanship and gun handling skill as opposed to
being a scenario) it is common for the course of fire to specify
Limited scoring (previously known as Limited-Vickers). On this type
of stage, the shooter may fire no more than the number of rounds
specified. Firing more rounds will earn a procedural penalty and only
the lowest scoring hits on target, of the number specified in the
course of fire, are counted. For example: a Limited Scoring stage
calls for two shots fired; the shooter fires one round into the -0
zone and one round into the -1 zone; if they fire again, hitting the
-0 zone; when the target is scored, only the -0 and -1 zone hits will
count. The "make up" -0 shot will be thrown out (not
because it is the make up, but because is a higher score and the
rationale is there should be no possible advantage accrued from
failing to follow the stage procedure) and the shooter will be
assessed a procedural penalty for firing more shots than the course
called for. In addition, the shooter will have also added to their
score by taking the time to fire the extra round.
NOTE – IDPA headquaters has
announced a change in the scoring system for 2016. Points down will
be equale to 1 second vs the old system of 0.5 seconds. Timing for
this change is yet to be determined as a lot of scoring software
needs to be updated. Please stay tuned to this change.
Cold Range
The normal condition of pistols not
in use during a Course of Fire (CoF) is holstered and unloaded, with
hammer down or striker forward and magazine removed or cylinder
empty.
If you are a concealed carry permit
holder or a law enforcement officer with a duty weapon and come to
the range with a loaded handgun, you must clear your firearm at your
vehicle and holster or stow it.
When you bring a firearm to the
range in a case, it must stay in that case and not be handled except
at the safe gun handling area. There you may holster your firearm.
The firearm must stay holstered until it is your turn to shoot and
the safety officer gives the command to load. Safe area is used for:
Handling of Unloaded firearms, such
as bagging or un-bagging a firearm, holstering, drawing, dry firing,
or equipment adjustment.
May also be used for inspections,
stripping, cleaning, repairs and maintenance of a firearm or related
equipment or parts.
In all cases the muzzle of the
firearm must be pointed in a safe direction.
Handling of ammunition, loaded
ammunition feeding devices, loose rounds, dummy ammunition, snap
caps, simunitions, training rounds, or loaded firearms are not
permitted.
This area may also be used, while
accompanied by a SO, to render safe a firearm that has locked up and
contains a live round or rounds.
Reload practice within the Safe
Area is not allowed. An empty magazine may be inserted into a
firearm to test functionality or to drop the hammer on a firearm
with a magazine disconnect, but reload practice is prohibited.
The violation of any of the cases
above will result in Disqualification from the match.
Range Commands:
Load and Make Ready
At the command, you may load your
firearm and chamber a round.
If your firearm has the ability to
de-cock, it must be done so at this time before placing the firearm
in the holster. The safety may be switched off at this time.
If your firearm is of a type that
cannot be de-cocked, the safety must be engaged before being placed
in the holster.
Shooter Ready?
Provide either a verbal or visual
indication to notify the SO that you are ready.
Stand By
This is the point of no return.
The buzzer will sound 1-3 seconds after this command is given.
At the sound of the buzzer, you are on the clock and are free to
engaged threat targets as per the course description.
Unload and Show Clear
Upon completion of the COF, you will
be given this command. Upon doing so, you will drop your
magazine and eject any live rounds from the chamber of a
semi-automatic pistol. You must allow the SO to physically see that
there is an empty chamber. Do not assume that the live round
was ejected and the chamber is clear. With a revolver, you will
open the cylinder and empty all fired and unfired cartridges.
Again, you will show the SO that the chambers are empty.
Slide Forward or Close Cylinder
You are now free to lower the slide
onto the chamber or close the cylinder of a revolver.
Pull the Trigger
You will point the firearm down
range and pull the trigger. This is just another precautionary
step to ensure that the firearm is unloaded and clear. You may
not lower the hammer using the de-cocking function on weapons with
this feature. This is to prevent you from lowering the hammer
safely on a live round.
Holster
Holster your firearm.
Range is Safe
You may now make your way down range
to inspect scores and paste targets.
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